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GAM486Game Studio II

Course Prerequisites ToolSNHU GAM486 has 1 direct prerequisite, with 13 courses in its complete prerequisite tree.

Undergraduate · 3 credits

In this course, students will use pre-production proposals and documentation to build an interactive production. Students will engage in project planning, scope evaluation, task management, version control, and documentation in order to create a release-quality interactive production. Testing, iterative design, and feedback strategies will be used throughout this process to refine the final production. Students will also gain knowledge of the criteria and standards that interactive productions need to meet in order to be published. Collaboration with cross-functional team members and professional communication skills will be emphasized throughout this course.

Prerequisite Tree

  • GAM485Game Studio I
    • GAM355Algorithms for Games and Simulations
    • GDE250Game Design II: Advanced Design Techniques
      • GDE150Game Design I: Systems and Mechanics
      • GAM120Introduction to Game Development
    • GAD311Environment Design
      • GAD2023D Modeling and Unwrapping
        • GAD100Introduction to 3D Modeling
      • GAD215Texturing for Games
        • GAD2023D Modeling and Unwrapping
          • GAD100Introduction to 3D Modeling
    • GAM360Introduction to Game Production
      • GDE325Rapid Prototyping
        • GAM120Introduction to Game Development
        • GDE150Game Design I: Systems and Mechanics

Interactive Prerequisite Graph

Explore the prerequisite relationships visually. The graph below supplements the crawlable list above.

Unofficial — For Informational Purposes Only

This site is unofficial and is intended for informational purposes only. Course requirements, transfer evaluations, catalog rules, and program requirements can change. Always confirm your academic plan with your SNHU advisor for official guidance.